WebMay 25, 2024 · First of all, you have to give your sprites a second rect attribute, the scaled hitbox which will be used for the collision detection. You have to do that because the self.rect.topleft coordinates are used as the blit position and if you shrink the rect, it will be smaller but only fill the upper left area of the image. Weboooh! Is this the secret thing you were talking about previously?
Built-in collision detection methods Creative Greenfoot
WebApr 16, 2024 · Allowing a second collision detection, with a separate object to that in tutorial 8 WebDec 26, 2024 · Collision (*) [Incorrect] Incorrect. Refer to Section 2 Lesson 11. 1. From your Greenfoot lessons, if the condition in an if-statement is true, the first code segment is executed. True or false? Mark for Review (1) Points True (*) False [Correct] Correct no reservable parking for this lot
How to Use getobjectsInRange as Collision Detection in Greenfoot
WebAt the bottom of the act() method, remove the comment //Code clip: Remove Object on Collision goes here and paste or type in the code clip above. Press the 'Close' button at … WebDec 26, 2024 · 1. In Greenfoot a collision is when 2 actors touch? Mark for Review (1) Points True (*) False [Correct] Correct 2. To execute a method in your Greenfoot game, where is it called from? Mark for Review (1) Points The actor class The world The gallery The act method (*) [Incorrect] Incorrect. Refer to Section 3 Lesson 6. 3. WebNov 13, 2014 · 1 Answer. The only place where you're doing a cast in the code provided is: BallProjectile obstacleCollision = (BallProjectile) getOneIntersectingObject (Obstacle.class); So I think it's where your problem is. Seems like … no reservations season 1 episode 2